wiki:SCENE_AUDIO_POINT_R0

Version 3 (modified by milo, 16 years ago) (diff)

--

Error: Macro BackLinksMenu(None) failed
compressed data is corrupt

Error: Macro TicketQuery(summary=SCENE_AUDIO_POINT_R0, format=table, col=summary|owner|status|type|component|priority|effort|importance, rows=description|analysis_owners|analysis_reviewers|analysis_score|design_owners|design_reviewers|design_score|implementation_owners|implementation_reviewers|implementation_score|test_owners|test_reviewers|test_score|) failed
current transaction is aborted, commands ignored until end of transaction block

Analysis

Overview

The audio extension point of a scene is the one responsible for the palying of audio.

Task requirements

  • Define the way audio content is connected to the scene.
  • Adapt existing audio functionallity to the model.

Task result

The result of this task should be source code.

Implementation idea

  • The audio may be represented as a stream that should be played by the concrete implementors.

How to demo

  • Describe how will the scene interact with audio content.

Design

Implementation

(Implementation results should be described and linked here (from the wiki or the repository))

Testing

Comments

Log

Error: Macro Include(wiki:SCENE_AUDIO_POINT_R0_LOG) failed
current transaction is aborted, commands ignored until end of transaction block