12 | | * The hud appers under the hud it is connected to. |
13 | | * The halo menu can have at most one active hud. When the user pin second hud, the first one get unpinned and disappears. |
| 14 | * The hud appears under the hud halo button it is connected to. |
| 15 | * The halo menu can have not more than one active hud. When the user pins a second hud, the first one get unpinned and disappears. |
| 16 | * Make extensible huds (just like in Sophie 1). When the extension button is clicked, extension of the hud appears/disappears. Extension of a hud is a part of the hud that has own visibility property. |
| 17 | * The size of the hud depends on the size of its subcomponents. |
| 18 | * The subhud should align with the sub hud button. |
22 | | * |
23 | | |
| 29 | * Halos and huds become part of the scene - optional. |
| 30 | * When the mouse is over a HudHaloButton, the hud appears - optional. |
| 31 | * When the mouse is clicked over a HudHaloButton, the hud is pinned - optional. |
| 32 | * The hud appears under the hud halo button it is connected to - needed. |
| 33 | * The halo menu can have not more than one active hud - needed. |
| 34 | * Make extensible huds - needed. |
| 35 | * The size of the hud depends on the size of its subcomponents - needed. |
| 36 | * The subhud should align with the sub hud button - needed. |
| 37 | |