Changes between Version 1 and Version 2 of HALOS_REDESIGN_R0


Ignore:
Timestamp:
07/27/09 14:06:30 (16 years ago)
Author:
tanya
Comment:

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  • HALOS_REDESIGN_R0

    v1 v2  
    77== Overview == 
    88 * This is a list with some features that could be done: 
    9   * HudHaloButtons 
     9  * Halos and huds become part of the scene 
     10   * If they are part of the scene, halos and huds could be transparent, rotated and other effects could be applied to them. (Think if we need this now.) 
     11  * Huds and HudHaloButtons 
    1012   * When the mouse is over a HudHaloButton, the hud appears. 
    1113   * When the mouse is clicked over a HudHaloButton, the hud is pinned. 
    12    * The hud appers under the hud it is connected to. 
    13    * The halo menu can have at most one active hud. When the user pin second hud, the first one get unpinned and disappears. 
     14   * The hud appears under the hud halo button it is connected to. 
     15   * The halo menu can have not more than one active hud. When the user pins a second hud, the first one get unpinned and disappears. 
     16   * Make extensible huds (just like in Sophie 1). When the extension button is clicked, extension of the hud appears/disappears. Extension of a hud is a part of the hud that has own visibility property. 
     17   * The size of the hud depends on the size of its subcomponents. 
     18   * The subhud should align with the sub hud button. 
    1419 
    1520== Task requirements == 
    16  * Task with high priority 
     21 * Prioritize task from the list. 
     22 * Decide which needed to be done and which are optional. 
     23 * Fix what task that needs to be done. 
    1724 
    1825== Task result == 
     
    2027 
    2128== Implementation idea == 
    22  * 
    23  
     29 * Halos and huds become part of the scene - optional. 
     30 * When the mouse is over a HudHaloButton, the hud appears - optional. 
     31 * When the mouse is clicked over a HudHaloButton, the hud is pinned - optional. 
     32 * The hud appears under the hud halo button it is connected to - needed. 
     33 * The halo menu can have not more than one active hud - needed. 
     34 * Make extensible huds - needed. 
     35 * The size of the hud depends on the size of its subcomponents - needed. 
     36 * The subhud should align with the sub hud button - needed. 
     37  
    2438== Related == 
    2539 * [wiki:GROUP_GUI_REDESIGN_R0]