Changes between Version 1 and Version 2 of GROUP_SCENES_R1


Ignore:
Timestamp:
07/28/09 18:38:56 (16 years ago)
Author:
deni
Comment:

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  • GROUP_SCENES_R1

    v1 v2  
    99== Task requirements == 
    1010 * '''Algorithmic''': 
    11   * Deni & Izobliznakius super cool team, write here (: 
     11  * develop and implement the ideas of a global tile cache described in the previous revision 
     12  * think about additional minor algoritmic optimizations 
     13  * remove obsolete properties in the scenes model, such as layer 
     14  * integrate the new logic in the project 
     15  * create a simple scene effect demonstration 
     16 
    1217 * '''Hardware''': 
    1318  * Specify the needed jars and native libs and propose how to deal with their integration. 
     
    2530== Task result == 
    2631 * '''Algorithmic''': 
     32  * integration of the new scene logic in trunk 
     33  * a demo which shows a simple scene effect, for example a colour filter or a colour invert  
     34  * improved capability of scene drawing optimization utilizing sprites and tiles  
    2735 * '''Hardware''': 
    2836  * Working SimpleSceneDemo with JOGL implementation. 
     
    3341== Implementation idea == 
    3442 * '''Algorithmic''': 
     43  * improve and fully implement the design in the first revision of the task  
    3544 * '''Hardware''': 
    3645  * use the newly found text rendering JOGL util lib for text 
     
    4352== How to demo == 
    4453 * '''Algorithmic''': 
     54  * run Sophie with simple scenes implementation 
     55  * run the scene effects demo 
    4556 * '''Hardware''': 
    4657  * Show working SimpleSceneDemo,