Changes between Version 1 and Version 2 of GROUP_SCENES_R1
- Timestamp:
- 07/28/09 18:38:56 (16 years ago)
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GROUP_SCENES_R1
v1 v2 9 9 == Task requirements == 10 10 * '''Algorithmic''': 11 * Deni & Izobliznakius super cool team, write here (: 11 * develop and implement the ideas of a global tile cache described in the previous revision 12 * think about additional minor algoritmic optimizations 13 * remove obsolete properties in the scenes model, such as layer 14 * integrate the new logic in the project 15 * create a simple scene effect demonstration 16 12 17 * '''Hardware''': 13 18 * Specify the needed jars and native libs and propose how to deal with their integration. … … 25 30 == Task result == 26 31 * '''Algorithmic''': 32 * integration of the new scene logic in trunk 33 * a demo which shows a simple scene effect, for example a colour filter or a colour invert 34 * improved capability of scene drawing optimization utilizing sprites and tiles 27 35 * '''Hardware''': 28 36 * Working SimpleSceneDemo with JOGL implementation. … … 33 41 == Implementation idea == 34 42 * '''Algorithmic''': 43 * improve and fully implement the design in the first revision of the task 35 44 * '''Hardware''': 36 45 * use the newly found text rendering JOGL util lib for text … … 43 52 == How to demo == 44 53 * '''Algorithmic''': 54 * run Sophie with simple scenes implementation 55 * run the scene effects demo 45 56 * '''Hardware''': 46 57 * Show working SimpleSceneDemo,